(The golem's statistics are also based off the individual statistics of the armor. This is an action RPG where you essentially build your own adventure. Up to three pieces of armor can be used to create a golem's body the size of the golem's logic grid and its failure (malfunction) rate depends on the number of pieces used. Legend of Mana was a weird game when it originally launched in 1999, and its even weirder 22 years later. ![]() Knuckle Punch, Spiked Punch, Rocket Punch The differences are abilities and the core focus of the class. Rubber Hammer, Spike-Bomb Hail, Spiked Boomerang This class change is split into either Light or Dark, and each path ends with one of four classes that each character can become. Guillotine, Chain-Guillotine, Hurricane-Slash Light powers tend to focus around healing or beneficial effects, where Dark powers tend to focus on adverse and damaging effects. The classes are based around the idea of Light and Dark Mana powers. ![]() (Red and blue Logic Blocks can be used without regard to weapon class.) Trials of Mana - Class changing Once your character meets certain level requirements you can initiate a class change. Gaming Intelligence Agency - Legend of Mana GuideĪ golem's weapon class is a result of what weapon is used in creating the golem's body different weapon classes allow different green Logic Blocks to be used. This walkthrough contains detailed instructions (with graphical maps of every land) on how to complete every single event in a single play-through as well as a re-imagined 'Round the Tree Again map configuration from the Map/Artifact Placement Guide at GameFaqs.
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